sfload — Loads an entire SoundFont2 (SF2) sample file into memory.
Loads an entire SoundFont2 (SF2) sample file into memory. These opcodes allow management the sample-structure of SF2 files. In order to understand the usage of these opcodes, the user must have some knowledge of the SF2 format, so a brief description of this format can be found in the SoundFont2 File Format Appendix.
sfload should be placed in the header section of a Csound orchestra.
ir -- output to be used by other SF2 opcodes. For sfload, ir is ifilhandle.
“filename” -- name of the SF2 file, with its complete path. It must be a string typed within double-quotes with “/” to separate directories (this applies to DOS and Windows as well, where using a backslash will generate an error), or an integer that has been the subject of a strset operation
sfload loads an entire SF2 file into memory. It returns a file handle to be used by other opcodes. Several instances of sfload can placed in the header section of an orchestra, allowing use of more than one SF2 file in a single orchestra.
These opcodes only support the sample structure of SF2 files. The modulator structure of the SoundFont2 format is not supported in Csound. Any modulation or processing to the sample data is left to the Csound user, bypassing all restrictions forced by the SF2 standard.
It should be noted that before version 5.12 a maximum of 10 sound fonts could be loaded, a restriction since relaxed.
Here is an example of the sfload opcode. It uses the file sfload.csd.
Example 809. Example of the sfload opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac -+rtmidi=virtual -M0 ;;;realtime audio out, virtual midi in ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o sfload.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 ;load two soundfonts isf sfload "07AcousticGuitar.sf2" ir sfload "01hpschd.sf2" sfplist isf sfplist ir sfpassign 0, isf sfpassign 1, ir instr 1 ; play guitar from score and midi keyboard - preset index = 0 mididefault 60, p3 midinoteonkey p4, p5 inum init p4 ivel init p5 ivel init ivel/127 ;make velocity dependent kamp linsegr 1, 1, 1, .1, 0 kamp = kamp/3000 ;scale amplitude kfreq init 1 ;do not change freq from sf a1,a2 sfplay3 ivel, inum, kamp*ivel, kfreq, 0 ;preset index = 0 outs a1, a2 endin instr 2 ; play harpsichord from score and midi keyboard - preset index = 1 mididefault 60, p3 midinoteonkey p4, p5 inum init p4 ivel init p5 ivel init ivel/127 ;make velocity dependent kamp linsegr 1, 1, 1, .1, 0 kamp = kamp/1000 ;scale amplitude kfreq init 1 ;do not change freq from sf a1,a2 sfplay3 ivel, inum, kamp*ivel, kfreq, 1 ;preset index = 1 outs a1, a2 endin </CsInstruments> <CsScore> f0 60 ; stay active for 1 minute i1 0 1 60 100 i1 + 1 62 < i1 + 1 65 < i1 + 1 69 10 i2 5 1 60 100 i2 + 1 62 < i2 7 1 65 < i2 7 1 69 10 e </CsScore> </CsoundSynthesizer>