sfilist — Prints a list of all instruments of a previously loaded SoundFont2 (SF2) file.
Prints a list of all instruments of a previously loaded SoundFont2 (SF2) sample file. These opcodes allow management the sample-structure of SF2 files. In order to understand the usage of these opcodes, the user must have some knowledge of the SF2 format, so a brief description of this format can be found in the SoundFont2 File Format Appendix.
ifilhandle -- unique number generated by sfload opcode to be used as an identifier for a SF2 file. Several SF2 files can be loaded and activated at the same time.
sfilist prints a list of all instruments of a previously loaded SF2 file to the console.
These opcodes only support the sample structure of SF2 files. The modulator structure of the SoundFont2 format is not supported in Csound. Any modulation or processing to the sample data is left to the Csound user, bypassing all restrictions forced by the SF2 standard.
Here is an example of the sfilist opcode. It uses the file sfilist.csd.
Example 805. Example of the sfilist opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac -+rtmidi=virtual -M0 ;;;realtime audio out, virtual midi in ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o sfilist.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 gisf sfload "sf_GMbank.sf2" sfilist gisf ;list all instruments instr 1 ; play from score and midi keyboard mididefault 60, p3 midinoteonkey p4, p5 inum init p4 ivel init p5 ivel init ivel/127 ;make velocity dependent kamp linsegr 1, 1, 1, .1, 0 kamp = kamp/3000 ;scale amplitude kfreq init 1 ;do not change freq from sf a1, a2 sfinstr3 ivel, inum, kamp*ivel, kfreq, 100, gisf ;choose Halo Pad outs a1, a2 endin </CsInstruments> <CsScore> f0 60 ; stay active for 1 minute i1 0 1 60 127 i1 + 1 62 < i1 + 1 65 < i1 + 1 69 10 e </CsScore> </CsoundSynthesizer>
Its output should include lines like this:
Instrument list of "sf_GMbank.sf2" 0) Piano 1 1) Piano 2 2) CP 70 3) EP 1 layer 1 4) EP 1 layer 2 5) E.Piano 2 6) Harpsichord ....... 100) Halo Pad .......