vmult

vmult — Multiplies a vector in a table by a scalar value.

Description

Multiplies a vector in a table by a scalar value.

Syntax

vmult  ifn, kval, kelements [, kdstoffset] [, kverbose]

Initialization

ifn - number of the table hosting the vectorial signal to be processed

Performance

kval - scalar value to be multiplied

kelements - number of elements of the vector

kdstoffset - index offset for the destination table (Optional, default = 0)

kverbose - Selects whether or not warnings are printed (Default=0)

vmult multiplies each element of the vector contained in the table ifn by kval, starting from table index idstoffset. This enables you to process a specific section of a table by specifying the offset and the number of elements to be processed. Offset is counted starting from 0, so if no offset is specified (or set to 0), the table will be modified from the beginning.

Note that this opcode runs at k-rate so the value of kval is multiplied every control period. Use with care or you will end up with very large numbers (or use vmult_i).

These opcodes (vadd, vmult, vpow and vexp) perform numeric operations between a vectorial control signal (hosted by the table ifn), and a scalar signal (kval). Result is a new vector that overrides old values of ifn. All these opcodes work at k-rate.

Negative values for kdstoffset are valid. Elements from the vector that are outside the table, will be discarded, and they will not wrap around the table.

If the optional kverbose argument is different to 0, the opcode will print warning messages every k-pass if table lengths are exceeded.

In all these opcodes, the resulting vectors are stored in ifn, overriding the intial vectors. If you want to keep initial vector, use vcopy or vcopy_i to copy it in another table. All these operators are designed to be used together with other opcodes that operate with vectorial signals such as bmscan, vcella, adsynt, adsynt2, etc. They can also be useful in conjunction with the spectral opcodes pvsftw and pvsftr.

[Note] Note

Please note that the elements argument has changed in version 5.03 from i-rate to k-rate. This will change the opcode's behavior in the unusual cases where the i-rate variable ielements is changed inside the instrument, for example in:

    instr 1
ielements = 10
vadd 1, 1, ielements
ielements = 20
vadd 2, 1, ielements
turnoff
    endin

See also

vadd_i, vadd, vmult_i, vpow and vexp.

Example

Here is an example of the vmult opcode. It uses the file vmult-2.csd.

Example 498. Example of the vmult opcode.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out   Audio in
-odac           -iadc     ;;;RT audio I/O
; For Non-realtime ouput leave only the line below:
; -o cigoto.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr=44100
ksmps=128
nchnls=2

	instr 1
ifn1 = p4
ival = p5
ielements = p6
idstoffset = p7
kval init 25
vmult ifn1, ival, ielements, idstoffset, 1
	endin

	instr 2	;Printtable
itable = p4
isize = ftlen(itable)
kcount init 0
kval table kcount, itable
printk2 kval

if (kcount == isize) then
  turnoff
endif

kcount = kcount + 1 
	endin


</CsInstruments>
<CsScore>

f 1 0 16 -7 1 16 17

i2	0.0	0.2	1
i1	0.4	0.01	1	2	3	4
i2	0.8	0.2	1
i1	1.0	0.01	1	0.5	5	-3
i2	1.2	0.2	1
i1	1.4	0.01	1	1.5	10	12
i2	1.6	0.2	1
e

</CsScore>
</CsoundSynthesizer>


Here is another example of the vmult opcode. It uses the file vmult.csd.

Example 499. Example of the vmult opcode.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out   Audio in
-odac           -iadc     ;;;RT audio I/O
; For Non-realtime ouput leave only the line below:
; -o cigoto.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>


sr=44100
kr=4410
ksmps=10
nchnls=2

	instr 1 ;table playback
ar lposcil 1, 1, 0, 262144, 1
outs ar,ar
	endin

	instr 2
vcopy 2, 1, 40000 ;copy vector from sample to empty table
vmult 5, 10000, 262144 ;scale noise to make it audible
vcopy 1, 5, 40000 ;put noise into sample
turnoff
	endin

	instr 3
vcopy 1, 2, 40000 ;put original information back in
turnoff
	endin

</CsInstruments>
<CsScore>
f1  0 262144   -1 "beats.aiff" 0 4 0
f2  0 262144   2  0

f5  0 262144   21  3 30000

i1 0 4
i2 3 1

s
i1 0 4
i3 3 1
s

i1 0 4

</CsScore>
</CsoundSynthesizer>


See also

vadd_i, vmult, vpow and vexp.

Credits

Written by Gabriel Maldonado. Optional arguments added by Andres Cabrera and Istvan Varga.

Example by Andres Cabrera.

New in Csound 5 (Previously available only on CsoundAV)