FLlabel — A FLTK opcode that modifies the appearance of a text label.
Modifies a set of parameters related to the text label appearence of a widget (i.e. size, font, alignment and color of corresponding text).
isize -- size of the font of the target widget. Normal values are in the order of 15. Greater numbers enlarge font size, while smaller numbers reduce it.
ifont -- sets the the font type of the label of a widget.
Legal values for ifont argument are:
1 - Helvetica (same as Arial under Windows)
2 - Helvetica Bold
3 - Helvetica Italic
4 - Helvetica Bold Italic
5 - Courier
6 - Courier Bold
7 - Courier Italic
8 - Courier Bold Italic
9 - Times
10 - Times Bold
11 - Times Italic
12 - Times Bold Italic
13 - Symbol
14 - Screen
15 - Screen Bold
16 - Dingbats
ialign -- sets the alignment of the label text of the widget.
Legal values for ialign argument are:
1 - align center
2 - align top
3 - align bottom
4 - align left
5 - align right
6 - align top-left
7 - align top-right
8 - align bottom-left
9 - align bottom-right
ired -- The red color of the target widget. The range for each RGB component is 0-255
igreen -- The green color of the target widget. The range for each RGB component is 0-255
iblue -- The blue color of the target widget. The range for each RGB component is 0-255
FLlabel modifies a set of parameters related to the text label appearance of a widget, i.e. size, font, alignment and color of corresponding text. This opcode affects (almost) all widgets defined next its location. A user can put several instances of FLlabel in front of each widget he intends to modify. However, to modify a particular widget, it is better to use the opcode belonging to the second type (i.e. those containing the ihandle argument).
The influence of FLlabel on the next widget can be turned off by using -1 as its only argument. FLlabel is designed to modify text attributes of a group of related widgets.
FLcolor2, FLhide, FLlabel, FLsetAlign, FLsetBox, FLsetColor, FLsetColor2, FLsetFont, FLsetPosition, FLsetSize, FLsetText, FLsetTextColor, FLsetTextSize, FLsetTextType, FLsetVal_i, FLsetVal, FLshow