I want to drive audio (eg pan & volume) by animations I did in a 3d animation program. I'm a beginner with csound, so here is my strategy (if you know a better one please tell me):
plot the animation in the 3d software to a textfile containing the values (with 25 fps). load the textfile in csound as gen02 table and plug it into the oscil. Here are my questions:
1. Can Csound read the values of a textfile? If yes, how? Is there a limit to the values ftgen can use? (I've read 1000 somewhere, which is weird... I mean if you read in eg samples from a wave file you have trillions of values).
2. 25 fps isn't much. so what is the best way to interpolate these values?