could not open library '/Library/Frameworks/CsoundLib.framework/Versions/5.2/Resources/Opcodes/libjackTransport.dylib' (

I am a newbie and just installed ver csound5.11-OSX10.5-Intel.dmg under Snow Lep 10.6.2
When I launch QuteCSound and run the default CSS file, I get this two message:

WARNING: could not open library '/Library/Frameworks/CsoundLib.framework/Versions/5.2/Resources/Opcodes/libjackTransport.dylib' (-1)

WARNING: could not open library '/Library/Frameworks/CsoundLib.framework/Versions/5.2/Resources/Opcodes/librtjack.dylib' (-1)

I tried setting the OPCODEDIR under preferneces to the correct Libaray framework but still got the same error message. I am able to hear an audible tone so I am not sure if this error means anything.

Any ideas?

Files attached below

Thanks

Philippe

Default.css File
============

sr = 44100
ksmps = 128
nchnls = 2
0dbfs = 1

instr 1
kfreq line 100, p3, 1000
aout oscil 0.2, kfreq, 1
outvalue "freqsweep", kfreq
outs aout, aout
endin

instr 2
kamp invalue "amp"
kamp portk kamp, 0.1
kfreq invalue "freq"
aout oscil kamp, kfreq, 1
outs aout, aout
endin

f 1 0 1024 10 1
i 2 0 20
e

CSound Output Console
=========================

PortMIDI real time MIDI plugin for Csound
PortAudio real-time audio module for Csound
virtual_keyboard real time MIDI plugin for Csound
WARNING: could not open library '/Library/Frameworks/CsoundLib.framework/Versions/5.2/Resources/Opcodes/libjackTransport.dylib' (-1)
WARNING: could not open library '/Library/Frameworks/CsoundLib.framework/Versions/5.2/Resources/Opcodes/librtjack.dylib' (-1)
0dBFS level = 32768.0
Csound version 5.11 (float samples) Sep 24 2009
libsndfile-1.0.20
UnifiedCSD: /Users/pneron/Music/CSound/default.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
orchname: /var/folders/cv/cvTI+FN2EEWTzP4ldvLMmk+++TI/-Tmp-//csound-GxUVHd.orc
scorename: /var/folders/cv/cvTI+FN2EEWTzP4ldvLMmk+++TI/-Tmp-//csound-1IKEMh.sco
rtaudio: PortAudio module enabled ... using callback interface
rtmidi: PortMIDI module enabled
orch compiler:
21 lines read
instr 1
instr 2
Elapsed time at end of orchestra compile: real: 0.004s, CPU: 0.002s
sorting score ...
... done
Elapsed time at end of score sort: real: 0.004s, CPU: 0.002s
Csound version 5.11 (float samples) Sep 24 2009
0dBFS level = 1.0
orch now loaded
audio buffered in 1024 sample-frame blocks
reading 4096-byte blks of shorts from adc (RAW)
PortAudio V19-devel (built Sep 7 2009)
PortAudio: available input devices:
0: Built-in Microphone
1: Built-in Input
PortAudio: selected input device 'Built-in Microphone'
PortAudio: available output devices:
0: Built-in Output
PortAudio: selected output device 'Built-in Output'
writing 4096-byte blks of shorts to dac
SECTION 1:
ftable 1:
new alloc for instr 2:
inactive allocs returned to freespace
end of score. overall amps: 0.16327 0.16327
overall samples out of range: 0 0
0 errors in performance
Elapsed time at end of performance: real: 1.959s, CPU: 1.502s
84 4096-byte soundblks of shorts written to dac
signalflowgraph: CsoundModuleDestroy(0x1a4ba00)
inactive allocs returned to freespace
end of score. overall amps: 0.16327 0.16327
overall samples out of range: 0 0
0 errors in performance
Elapsed time at end of performance: real: 1.959s, CPU: 1.502s
84 4096-byte soundblks of shorts written to dac
signalflowgraph: CsoundModuleDestroy(0x1a4ba00)

Silence not golden... but expected here...(:-)

I don't have a Mac, so don't rely on anything I say, but I didn't think Mac even used 'jack'. In any case, after giving the warning, Csound went on and ran your program.

However, all that program actually does generate is 20 seconds of silence! Don't know where you got it from, but it seems to be a fragment of something else. Your score file is only driving Instrument 2, but that depends on two input values that would have to come from somewhere else -- not specified in the code you have. Instrument 1 would generate sound, except that the '0.2' amplitude in the oscil is way too low to hear.

So try something like this:

instr 1
kfreq line 100, p3, 1000
aout oscil 1000, kfreq, 1
outs aout, aout
endin


and change the score line to

i 1 0 20

or something, and you should hear a nice sweep.

I also recommend looking at the examples, which I guess you should have somewhere in your package, and pick some simpler ones than what you tried, to get your feet wet.

Woops! Belay that...

Sorry -- don't try exactly what I said, or you might blow your ears or speakers out! In playing with your code, I had removed the '0dbfs = 1' line (and forgot), so of course the '0.2' was way too low. You can leave both the 0dbfs and Instrument 1 as is (the 'outvalue' line doesn't matter) as is, and change just the score line. That should produce (a reasonable level of) sound...

Apologies.

Thanks...will try something

Thanks...will try something easier and check the examples

Appreciate the advice

re: could not open library '/Library/Frameworks/CsoundLib.framew

Just taking a stab in the dark here, but I believe the latest Csound package was released before jack worked on Snow Leopard, so that could be the issue. Either that, or you just don't have jack installed and it might be required for those .dylibs to work. You can try downloading it at www.jackosx.com if the messages bother you, but if you don't need jack it shouldn't be a problem.

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