waveset — A simple time stretch by repeating cycles.
ilen (optional, default=0) -- the length (in samples) of the audio signal. If ilen is set to 0, it defaults to half the given note length (p3).
ain -- the input audio signal.
krep -- the number of times the cycle is repeated.
The input is read and each complete cycle (two zero-crossings) is repeated krep times.
There is an internal buffer as the output is clearly slower that the input. Some care is taken if the buffer is too short, but there may be strange effects.
Here is an example of the waveset opcode. It uses the file waveset.csd, and beats.wav.
Example 515. Example of the waveset opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in No messages -odac -iadc -d ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o waveset.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 ; Instrument #1 - play an audio file. instr 1 asig soundin "beats.wav" out asig endin ; Instrument #2 - stretch the audio file with waveset. instr 2 asig soundin "beats.wav" a1 waveset asig, 2 out a1 endin </CsInstruments> <CsScore> ; Play Instrument #1 for two seconds. i 1 0 2 ; Play Instrument #2 for four seconds. i 2 3 4 e </CsScore> </CsoundSynthesizer>