mandol — An emulation of a mandolin.
ifn -- table number containing the pluck wave form. The file mandpluk.aiff is suitable for this. It is also available at ftp://ftp.cs.bath.ac.uk/pub/dream/documentation/sounds/modelling/.
iminfreq (optional, default=0) -- Lowest frequency to be played on the note. If it is omitted it is taken to be the same as the initial kfreq.
kamp -- Amplitude of note.
kfreq -- Frequency of note played.
kpluck -- The pluck position, in range 0 to 1. Suggest 0.4.
kdetune -- The proportional detuning between the two strings. Suggested range 0.9 to 1.
kgain -- the loop gain of the model, in the range 0.97 to 1.
ksize -- The size of the body of the mandolin. Range 0 to 2.
Here is an example of the mandol opcode. It uses the file mandol.csd, and mandpluk.aiff.
Example 246. Example of the mandol opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in No messages -odac -iadc -d ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o mandol.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 22050 kr = 2205 ksmps = 10 nchnls = 1 ; Instrument #1. instr 1 ; kamp = 30000 ; kfreq = 880 ; kpluck = 0.4 ; kdetune = 0.99 ; kgain = 0.99 ; ksize = 2 ; ifn = 1 ; ifreq = 220 a1 mandol 30000, 880, 0.4, 0.99, 0.99, 2, 1, 220 out a1 endin </CsInstruments> <CsScore> ; Table #1: the "mandpluk.aiff" audio file f 1 0 8192 1 "mandpluk.aiff" 0 0 0 ; Play Instrument #1 for one second. i 1 0 1 e </CsScore> </CsoundSynthesizer>