fmwurlie

fmwurlie — Uses FM synthesis to create a Wurlitzer electric piano sound.

Description

Uses FM synthesis to create a Wurlitzer electric piano sound. It comes from a family of FM sounds, all using 4 basic oscillators and various architectures, as used in the TX81Z synthesizer.

Syntax

ares fmwurlie kamp, kfreq, kc1, kc2, kvdepth, kvrate, ifn1, ifn2, ifn3, \
      ifn4, ivfn

Initialization

All these opcodes take 5 tables for initialization. The first 4 are the basic inputs and the last is the low frequency oscillator (LFO) used for vibrato. The last table should usually be a sine wave.

The initial waves should be:

  • ifn1 -- sine wave

  • ifn2 -- sine wave

  • ifn3 -- sine wave

  • ifn4 -- fwavblnk.aiff

[Note] Note

The file “fwavblnk.aiff” is also available at ftp://ftp.cs.bath.ac.uk/pub/dream/documentation/sounds/modelling/.

Performance

kamp -- Amplitude of note.

kfreq -- Frequency of note played.

kc1, kc2 -- Controls for the synthesizer:

  • kc1 -- Mod index 1

  • kc2 -- Crossfade of two outputs

  • Algorithm -- 5

kvdepth -- Vibrator depth

kvrate -- Vibrator rate

Examples

Here is an example of the fmwurlie opcode. It uses the file fmwurlie.csd, and fwavblnk.aiff.

Example 150. Example of the fmwurlie opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out   Audio in    No messages
-odac           -iadc     -d     ;;;RT audio I/O
; For Non-realtime ouput leave only the line below:
; -o fmwurlie.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

; Initialize the global variables.
sr = 22050
kr = 2205
ksmps = 10
nchnls = 1

; Instrument #1.
instr 1
  kamp = 30000
  kfreq = 440
  kc1 = 6
  kc2 = 1
  kvdepth = 0.005
  kvrate = 6
  ifn1 = 1
  ifn2 = 1
  ifn3 = 1
  ifn4 = 2
  ivfn = 1

  a1 fmwurlie kamp, kfreq, kc1, kc2, kvdepth, kvrate, ifn1, ifn2, ifn3, ifn4, ivfn
  out a1
endin


</CsInstruments>
<CsScore>

; Table #1, a sine wave.
f 1 0 32768 10 1
; Table #2, the "fwavblnk.aiff" audio file.
f 2 0 256 1 "fwavblnk.aiff" 0 0 0

; Play Instrument #1 for two seconds.
i 1 0 2
e


</CsScore>
</CsoundSynthesizer>


See Also

fmb3, fmbell, fmmetal, fmpercfl, fmrhode

Credits

Author: John ffitch (after Perry Cook)
University of Bath, Codemist Ltd.
Bath, UK

Example written by Kevin Conder.

New in Csound version 3.47