The following instrument uses the Csound rand opcode to produce noise, and a reson opcode to filter it. The bandwidth of reson will be set at i-time, but its center frequency will be swept via a line unit through a wide range of frequencies during each note. We add reverb as in Toot 9.
<CsoundSynthesizer> <CsOptions> -odac </CsOptions> <CsInstruments> nchnls = 2 garvbsig init 0 instr 10 iattack = .01 irelease = .2 iwhite = 22050 idur = p3 iamp = p4 iswpstart = p5 isweepend = p6 ibndwidth = p7 ibalance = p8 ; 1 = left, .5 = center, 0 = right irvbgain = p9 kamp linen iamp, iattack, idur, irelease ksweep line iswpstart, idur, isweepend asig rand iwhite afilt reson asig, ksweep, ibndwidth arampsig = kamp * afilt outs arampsig * ibalance, arampsig * (1 - ibalance) garvbsig = garvbsig + arampsig * p9 endin instr 100 irvbtime = p4 asig reverb garvbsig, irvbtime outs asig, asig garvbsig = 0 endin </CsInstruments> <CsScore> ;ins strt dur rvbtime i100 0 15 1.1 i100 15 10 5 ;ins strt dur amp stsw ndsw bdw bal(0-1) rvsnd i10 0 2 .01 5000 500 20 .15 .1 i10 3 1 .01 1500 5000 30 .95 .1 i10 5 2 .01 850 1100 40 .45 .1 i10 8 2 .01 1100 8000 50 .05 .1 i10 8 .5 .01 5000 1000 30 .35 .2 i10 9 .5 .01 1000 8000 40 .75 .1 i10 11 .5 .01 500 2100 50 .14 .2 i10 12 .5 .01 2100 1220 75 .96 .1 i10 13 .5 .01 1700 3500 100 .45 .2 i10 15 5 .005 8000 800 60 .85 .1 e </CsScore> </CsoundSynthesizer>