vbaplsinit

vbaplsinit — Configures VBAP output according to loudspeaker parameters.

Description

Configures VBAP output according to loudspeaker parameters.

Syntax

vbaplsinit idim, ilsnum [, idir1] [, idir2] [...] [, idir32]

Initialization

idim -- dimensionality of loudspeaker array. Either 2 or 3. If the dimension has a fractional part then that is used as the index of the layout created (used in vbap, vbapz and vbapg only). The factional part should be between .00 and .99.

ilsnum -- number of loudspeakers. In two dimensions, the number can vary from 2 to 64. In three dimensions, the number can vary from 3 and 64.

idir1, idir2, ..., idir32 -- directions of loudspeakers. Number of directions must be less than or equal to 16. In two-dimensional loudspeaker positioning, idirn is the azimuth angle respective to nth channel. In three-dimensional loudspeaker positioning, fields are the azimuth and elevation angles of each loudspeaker consequently (azi1, ele1, azi2, ele2, etc.).

[Note] Note
In 2 dimensions the angle between two adjacent speakers must be less than 179 degrees (170 degrees in earlier versions). This is a restriction of the algorithm.

Performance

VBAP distributes the signal using loudspeaker data configured with vbaplsinit. The signal is applied to, at most, two loudspeakers in 2-D loudspeaker configurations, and three loudspeakers in 3-D loudspeaker configurations. If the virtual source is panned outside the region spanned by loudspeakers, the nearest loudspeakers are used in panning.

Examples

Here is an example of the vbaplsinit opcode. It uses the file vbaplsinit.csd.

Example 980. Example of the vbaplsinit opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac  ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o vbaplsinit.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 8	
0dbfs  = 1

vbaplsinit 2, 8, 0, 45, 90, 180, 270, 0, 0, 0		;5 speakers for 5.1 amps

instr 1

asig diskin2 "beats.wav", 1, 0, 1			;loop beats.wav
kazim line 1, p3, 355				
a1,a2,a3,a4,a5,a6,a7,a8 vbap8  asig, kazim, 0, 1	;change azimuth of soundsource
; Speaker mapping
aFL = a1 						; Front Left
aMF = a5 						; Mid Front 
aFR = a2 						; Front Right
aBL = a3 						; Back Left
aBR = a4 						; Back Right
    outo aFL,aFR,aBL,aBR,aMF,a6,a7,a8			;a6, a7 and a8 are dummies				

endin 
</CsInstruments>
<CsScore>

i 1 0 5

e
</CsScore>
</CsoundSynthesizer>


See the other entries of the vbap opcodes for different examples.

Reference

Ville Pulkki: Virtual Sound Source Positioning Using Vector Base Amplitude Panning Journal of the Audio Engineering Society, 1997 June, Vol. 45/6, p. 456.

See Also

vbap, vbapg, vbap4, vbap4move, vbap8, vbap8move, vbap16, vbap16move, vbapz, vbapzmove

Credits

Author: Ville Pulkki
Sibelius Academy Computer Music Studio
Laboratory of Acoustics and Audio Signal Processing
Helsinki University of Technology
Helsinki, Finland
May 2000

New in Csound Version 4.07

Multiple layouts new ib version 5.17.14