spdist — Calculates distance values from xy coordinates.
spdist uses the same xy data as space, also either from a text file using Gen28 or from x and y arguments given to the unit directly. The purpose of this unit is to make available the values for distance that are calculated from the xy coordinates.
In the case of space, the xy values are used to determine a distance which is used to attenuate the signal and prepare it for use in spsend. But it is also useful to have these values for distance available to scale the frequency of the signal before it is sent to the space unit.
ifn -- number of the stored function created using Gen28. This function generator reads a text file which contains sets of three values representing the xy coordinates and a time-tag for when the signal should be placed at that location. The file should look like:
0 -1 1
1 1 1
2 4 4
2.1 -4 -4
3 10 -10
5 -40 0
If that file were named "move" then the Gen28 call in the score would like:
f1 0 0 28 "move"
Gen28 takes 0 as the size and automatically allocates memory. It creates values to 10 milliseconds of resolution. So in this case there will be 500 values created by interpolating X1 to X2 to X3 and so on, and Y1 to Y2 to Y3 and so on, over the appropriate number of values that are stored in the function table. In the above example, the sound will begin in the left front, over 1 second it will move to the right front, over another second it move further into the distance but still in the right front, then in just 1/10th of a second it moves to the left rear, a bit distant. Finally over the last .9 seconds the sound will move to the right rear, moderately distant, and it comes to rest between the two left channels (due west!), quite distant. Since the values in the table are accessed through the use of a time-pointer in the space unit, the actual timing can be made to follow the file's timing exactly or it can be made to go faster or slower through the same trajectory. If you have access to the GUI that allows one to draw and edit the files, there is no need to create the text files manually. But as long as the file is ASCII and in the format shown above, it doesn't matter how it is made!
IMPORTANT: If ifn is 0 then spdist will take its values for the xy coordinates from kx and ky.
The configuration of the xy coordinates in space places the signal in the following way:
a1 is -1, 1
a2 is 1, 1
a3 is -1, -1
a4 is 1, -1
This assumes a loudspeaker set up as a1 is left front, a2 is right front, a3 is left back, a4 is right back. Values greater than 1 will result in sounds being attenuated, as if in the distance. space considers the speakers to be at a distance of 1; smaller values of xy can be used, but space will not amplify the signal in this case. It will, however balance the signal so that it can sound as if it were within the 4 speaker space. x=0, y=1, will place the signal equally balanced between left and right front channels, x=y=0 will place the signal equally in all 4 channels, and so on. Although there must be 4 output signals from space, it can be used in a 2 channel orchestra. If the xy's are kept so that Y>=1, it should work well to do panning and fixed localization in a stereo field.
ktime -- index into the table containing the xy coordinates. If used like:
ktime line 0, 5, 5
a1, a2, a3, a4 space asig, 1, ktime, ...
with the file "move" described above, the speed of the signal's movement will be exactly as described in that file. However:
ktime line 0, 10, 5
the signal will move at half the speed specified. Or in the case of:
ktime line 5, 15, 0
the signal will move in the reverse direction as specified and 3 times slower! Finally:
ktime line 2, 10, 3
will cause the signal to move only from the place specified in line 3 of the text file to the place specified in line 5 of the text file, and it will take 10 seconds to do it.
kx, ky -- when ifn is 0, space and spdist will use these values as the XY coordinates to localize the signal.
Here is an example of the spdist opcode. It uses the file spdist.csd.
Example 837. Example of the spdist opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o spdist.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 0dbfs = 1 nchnls = 4 ga1 init 0 ga2 init 0 ga3 init 0 ga4 init 0 instr 1 ;uses GEN28 file "move2", as found in /manual/examples ifreq = 1 kx init 0 ky init 0 ktime line 0, 5.6, 5.6 ;same time as in table 1 (="move2") kdist spdist 1, ktime, kx, ky kfreq = (ifreq*340) / (340 + kdist) ;calculate doppler shift printk2 kdist ;print distance values asig diskin2 "flute.aiff", kfreq, 0, 1 ;sound source is looped a1, a2, a3, a4 space asig, 1, ktime, .1, kx, ky ;use table 1 = GEN28 ar1, ar2, ar3, ar4 spsend ;send to reverb ga1 = ga1+ar1 ga2 = ga2+ar2 ga3 = ga3+ar3 ga4 = ga4+ar4 outq a1, a2, a3, a4 endin instr 99 ; reverb instrument a1 reverb2 ga1, 2.5, .5 a2 reverb2 ga2, 2.5, .5 a3 reverb2 ga3, 2.5, .5 a4 reverb2 ga4, 2.5, .5 outq a1, a2, a3, a4 ga1=0 ga2=0 ga3=0 ga4=0 endin </CsInstruments> <CsScore> f1 0 0 28 "move2" ;from left front and left rear to the middle in front i 1 0 5.6 ;same time as ktime i 99 0 10 ;keep reverb active e </CsScore> </CsoundSynthesizer>
The same function and time values are used for both spdist and space. This insures that the distance values used internally in the space unit will be the same as those returned by spdist to give the impression of a Doppler shift!