clear — Zeroes a list of audio signals.


clear zeroes a list of audio signals.


clear avar1 [, avar2] [, avar3] [...]


avar1, avar2, avar3, ... -- signals to be zeroed

clear sets every sample of each of the given audio signals to zero when it is performed. This is equivalent to writing avarN = 0 in the orchestra for each of the specified variables. Typically, clear is used with global variables that combine multiple signals from different sources and change with each k-pass (performance loop) through all of the active instrument instances. After the final usage of such a variable and before the next k-pass, it is necessary to clear the variable so that it does not add the next cycle's signals to the previous result. clear is especially useful in combination with vincr (variable increment) and they are intended to be used together with file output opcodes such as fout.


Here is an example of the clear opcode. It uses the file clear.csd.

Example 112. Example of the clear opcode.

; Select audio/midi flags here according to platform
-odac     ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if RT audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o clear.wav -W ;;; for file output any platform

sr = 44100
ksmps = 32
nchnls = 2
0dbfs  = 1

gaReverb init 0

instr 1
idur	=	p3
kpitch	=	p4
a1	diskin2	"fox.wav", kpitch
a1	=	a1*.5			;reduce volume
	vincr	gaReverb, a1

instr 99 ; global reverb		
al, ar	reverbsc gaReverb, gaReverb, .8, 10000
	outs	gaReverb+al, gaReverb+ar
clear	gaReverb



i1  0 3 1
i99 0 5


See the fout opcode for another example.

See Also



Author: Gabriel Maldonado

New in Csound version 3.56