These opcodes enable the use of Jack ports from within Csound orchestras and instruments. Ports can receive or send audio or MIDI data, and send note data.
The Jacko opcodes do not replace the Jack driver and Jack command-line options for Csound, nor do the Jacko opcodes work with them (hence the name "Jacko" instead of "Jack"). The Jacko opcodes are an independent facility that offers greater flexibility in signal routing.
In addition, the Jacko opcodes can work with the Jack system in "freewheeling" mode, which enables the use of Jack-enabled external synthesizers, such as Aeolus or Pianoteq, to render Csound pieces either faster or, even more importantly, slower than real time. This is extremely useful for rendering complex pieces without dropouts using instruments, such as Aeolus, that may not be available except through Jack.
The Jacko opcodes include: JackoInit, for initializing the current instance of Csound as a Jack client. JackoInfo, for printing information about the Jack daemon, its clients, their ports, and their connections. JackoFreewheel, for turning Jack's freewheeling mode on or off. JackoAudioInConnect, for creating a connection from an external Jack audio output port to a Jack port in Csound. JackoAudioOutConnect, for creating a connection from a Jack port in Csound to an external Jack audio input port. JackoMidiInConnect, for creating a connection from an external Jack MIDI port. MIDI events from Jack are received by Csound's regular MIDI opcodes and MIDI interop system. JackoMidiOutConnect, for creating a connection from a Jack port in Csound to an external Jack MIDI input port. JackoOn, for turning Jack ports in Csound on or off. JackoAudioIn, for receiving audio from a Jack input port in Csound, which in turn has received the audio from its connected external port. JackoAudioOut, for sending audio to a Jack output port in Csound, which in turn will send the audio on to its connected external port. JackoMidiOut, for sending MIDI channel messages to a Jack output port in Csound, which in turn will send the MIDI on to its connected external port. JackoNoteOut, for sending a note (with duration) to a Jack output port in Csound, which in turn will send the note on to its connected external port. JackoTransport, for controlling the Jack transport.
A typical scenario for the use of the Jacko opcodes would be something like this.
Here is an example of the Jacko opcodes. It uses the file jacko.csd.
Example 11. Example of the Jacko opcodes.
<CsoundSynthesizer> <CsOptions> csound -m255 -M0 -+rtmidi=null -RWf --midi-key=4 --midi-velocity=5 -o jacko_test.wav </CsOptions> <CsInstruments> ;;;; ;;;; NOTE: this csd must be run after starting "aeolus -t". ;;;; sr = 48000 ; The control rate must be BOTH a power of 2 (for Jack) ; AND go evenly into sr. This is about the only one that works! ksmps = 128 nchnls = 2 0dbfs = 1 JackoInit "default", "csound" ; To use ALSA midi ports, use "jackd -Xseq" ; and use "jack_lsp -A -c" or aliases from JackInfo, ; probably together with information from the sequencer, ; to figure out the damn port names. ; JackoMidiInConnect "alsa_pcm:in-131-0-Master", "midiin" JackoAudioInConnect "aeolus:out.L", "leftin" JackoAudioInConnect "aeolus:out.R", "rightin" JackoMidiOutConnect "midiout", "aeolus:Midi/in" ; Note that Jack enables audio to be output to a regular ; Csound soundfile and, at the same time, to a sound ; card in real time to the system client via Jack. JackoAudioOutConnect "leftout", "system:playback_1" JackoAudioOutConnect "rightout", "system:playback_2" JackoInfo ; Turning freewheeling on seems automatically ; to turn system playback off. This is good! JackoFreewheel 1 JackoOn alwayson "jackin" instr 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ichannel = p1 - 1 itime = p2 iduration = p3 ikey = p4 ivelocity = p5 JackoNoteOut "midiout", ichannel, ikey, ivelocity print itime, iduration, ichannel, ikey, ivelocity endin instr jackin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; JackoTransport 3, 1.0 aleft JackoAudioIn "leftin" aright JackoAudioIn "rightin" ; Aeolus uses MIDI controller 98 to control stops. ; Only 1 data value byte is used, not the 2 data ; bytes often used with NRPNs. ; The format for control mode is 01mm0ggg: ; mm 10 to set stops, 0, ggg group (or Division, 0 based). ; The format for stop selection is 000bbbbb: ; bbbbb for button number (0 based). ; Mode to enable stops for Divison I: b1100010 (98 ; [this controller VALUE is a pure coincidence]). JackoMidiOut "midiout", 176, 0, 98, 98 ; Stops: Principal 8 (0), Principal 4 (1) , Flote 8 (8) , Flote 2 (10) JackoMidiOut "midiout", 176, 0, 98, 0 JackoMidiOut "midiout", 176, 0, 98, 1 JackoMidiOut "midiout", 176, 0, 98, 8 JackoMidiOut "midiout", 176, 0, 98, 10 ; Sends audio coming in from Aeolus out ; not only to the Jack system out (sound card), ; but also to the output soundfile. ; Note that in freewheeling mode, "leftout" ; and "rightout" simply go silent. JackoAudioOut "leftout", aleft JackoAudioOut "rightout", aright outs aright, aleft endin </CsInstruments> <CsScore> f 0 30 i 1 1 30 60 60 i 1 2 30 64 60 i 1 3 30 71 60 e 2 </CsScore> </CsoundSynthesizer>