FLcount — A FLTK widget opcode that creates a counter.
Allows the user to increase/decrease a value with mouse clicks on a corresponding arrow button.
kout, ihandle FLcount "label", imin, imax, istep1, istep2, itype, \
iwidth, iheight, ix, iy, iopcode [, kp1] [, kp2] [, kp3] [...] [, kpN]
ihandle -- a handle value (an integer number) that unequivocally references a corresponding widget. Used by further opcodes that changes some valuator's properties. It is automatically set by the corresponding valuator.
“label” -- a double-quoted string containing some user-provided text, placed near the corresponding widget.
imin -- minimum value of output range
imax -- maximum value of output range
istep1 -- a floating-point number indicating the increment of valuator value corresponding to of each mouse click. istep1 is for fine adjustments.
istep2 -- a floating-point number indicating the increment of valuator value corresponding to of each mouse click. istep2 is for coarse adjustments.
itype -- an integer number denoting the appearance of the valuator.
iwidth -- width of widget.
iheight -- height of widget.
ix -- horizontal position of upper left corner of the valuator, relative to the upper left corner of corresponding window (expressed in pixels).
iy -- vertical position of upper left corner of the valuator, relative to the upper left corner of corresponding window (expressed in pixels).
iopcode -- score opcode type. You have to provide the ascii code of the letter corresponding to the score opcode. At present time only “i” (ascii code 105) score statements are supported. A zero value refers to a default value of “i”. So both 0 and 105 activates the i opcode. A value of -1 disables this opcode feature.
kout -- output value
kp1, kp2, ..., kpN -- arguments of the activated instruments.
FLcount allows the user to increase/decrease a value with mouse clicks on corresponding arrow buttons:
There are two kind of arrow buttons, for larger and smaller steps. Notice that FLcount not only outputs a value and a handle, but can also activate (schedule) an instrument provided by the user each time a button is pressed. P-fields of the activated instrument are kp1 (instrument number), kp2 (action time), kp3 (duration) and so on with user p-fields. If the iopcode argument is set to a negative number, no instrument is activated. So this feature is optional.
Here is an example of the FLcount opcode. It uses the file FLcount.csd.
Example 265. Example of the FLcount opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in No messages -odac -iadc -d ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o FLcount.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Demonstration of the flcount opcode ; clicking on the single arrow buttons ; increments the oscillator in semitone steps ; clicking on the double arrow buttons ; increments the oscillator in octave steps sr = 44100 kr = 441 ksmps = 100 nchnls = 1 FLpanel "Counter", 900, 400, 50, 50 ; Minimum value output by counter imin = 6 ; Maximum value output by counter imax = 12 ; Single arrow step size (semitones) istep1 = 1/12 ; Double arrow step size (octave) istep2 = 1 ; Counter type (1=double arrow counter) itype = 1 ; Width of the counter in pixels iwidth = 200 ; Height of the counter in pixels iheight = 30 ; Distance of the left edge of the counter ; from the left edge of the panel ix = 50 ; Distance of the top edge of the counter ; from the top edge of the panel iy = 50 ; Score event type (-1=ignored) iopcode = -1 gkoct, ihandle FLcount "pitch in oct format", imin, imax, istep1, istep2, itype, iwidth, iheight, ix, iy, iopcode, 1, 0, 1 ; End of panel contents FLpanelEnd ; Run the widget thread! FLrun instr 1 iamp = 15000 ifn = 1 asig oscili iamp, cpsoct(gkoct), ifn out asig endin </CsInstruments> <CsScore> ; Function table that defines a single cycle ; of a sine wave. f 1 0 1024 10 1 ; Instrument 1 will play a note for 1 hour. i 1 0 3600 e </CsScore> </CsoundSynthesizer>