gl_SyncTest.csd
(a useful test to measure the degree of synchronization between graphics
and sound possible with your platform)
gl_MoreInstances.csd
(a "graphic polyphony" made up of more instances of the same CsoundAV instrument)
gl_t-rate.csd
(the previous example with audio and k-rate to t-rate conversion)
glu_Perspective.csd
(an exaggerated and variant perspective angle applied to a wireframe torus)
gl_lighting.csd
(a simle example of lighting)
gl_text3d.csd
(an example of multiline 3D text)
gl_text3Dmultiline.csd
(an example of multiline 3D text)
gl_text2Dbitmap.csd
(an example of bitmapped 2D text)
gl_text2Dvectorial.csd
(an example of vectorial 2D text)
gl_texture.csd
OpenGLmedia.ZIP
(a simple demo using texture mapping)
gl_texSquare.csd
OpenGLmedia.ZIP
(a texture example using GLtexSquare opcode)
gl_texCube.csd
OpenGLmedia.ZIP
(a texture example using GLtexCube opcode)
gl_texCircle.csd
OpenGLmedia.ZIP
(a texture example using GLtexCircle opcode)
gl_infCube.csd
OpenGLmedia.ZIP
(a texture demo using GLtexCube opcode)
gl_pix2texGain.csd
OpenGLmedia.ZIP
(an example of imgGain and img2GLtex opcodes)
gl_pix2texConvolve.csd
OpenGLmedia.ZIP
(an example of imgConvolve and img2GLtex opcodes)
gl_bezier.csd
OpenGLmedia.ZIP
(an example of glMap2, glMapGrid2 and glEvalMesh2 opcodes)
gl_bezierEnvMap.csd
OpenGLmedia.ZIP
(an example of glMap2, glMapGrid2, glEvalMesh2 and glTexGeni opcodes)
gl_nurbs.csd
OpenGLmedia.ZIP
(an example of gluNewNurbsRenderer, gluNurbsProperty, gluBeginSurface,
gluNurbsSurface and gluEndSurface)
gl_EnvMap.csd
OpenGLmedia.ZIP
(a demo of gluNewQuadric, gluQuadricDrawStyle, glBlendFunc, glTexGeni,
gluCylinder, gluSphere)
gl_EyeLinear.csd
OpenGLmedia.ZIP
(a demo of gluNewQuadric, gluQuadricDrawStyle, glBlendFunc, glTexGeni,
gluCylinder, gluSphere)
gl_Model.csd
OpenGLmedia.ZIP
(a demo on how importing and moving/scaling a wavefront model)
gl_ModelenvMap.csd
OpenGLmedia.ZIP
(a demo on how importing and moving/scaling a wavefront model and applying
environmental mapping to it)
gl_spectralCubes.csd
(a demo on how to make graphics interact with an input audio signal)
gl_spectralCubesEnvMap.csd
(another demo on how to make graphics interact with an input audio signal)
gl_VertexArrays.csd
(a demo about vertex arrays usage)
gl_modifyMatrix3.csd
OpenGLmedia.ZIP
(a demo of glMultMatrixv opcode)
gl_modifyMatrix4.csd
OpenGLmedia.ZIP
(another demo of glMultMatrixv opcode)
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gl_texVideo.csd
OpenGLmedia.ZIP
(a demo of a an AVI video used as a texture)
gl_simmVideo.csd
OpenGLmedia.ZIP
(another demo of a an AVI video used as a texture)
gl_simmVideo2.csd
OpenGLmedia.ZIP
(another demo of a an AVI video used as a texture)
gl_for1.csd
(an example of for...next loop)
gl_for2.csd
(another example of for...next loop)
gl_for3.csd
(another example of for...next loop)
gl_while.csd
(an example of while...wend loop)
gl_doWhile.csd
(an example of do...while loop)
gl_tessel.csd
(an example of tessellation with gluTessBeginPolygon, gluTessBeginContour,
gluTessVertexv, gluTessEndContour and gluTessEndPolygon opcodes)
gl_tessel2.csd
OpenGLmedia.ZIP
(another example of tessellation and loop)
gl_Redraw.csd
(redraw panel "manually" by GLredraw opcode)
gl_clearWhen.csd
(clear the screen only after some redraw actions)
gl_HeightField.csd
OpenGLmedia.ZIP
(a height field example using GLhf opcode)
gl_HeightField2.csd
OpenGLmedia.ZIP
(another height field example)
gle_Extrusion.csd
(an extrusion example using gleExtrusion and gleSetJoinStyle opcodes)
gle_superExtrusion.csd
(an extrusion example using gleSuperExtrusion)
gle_superExtrusionTexture.csd
OpenGLmedia.ZIP
(another extrusion example using gleSuperExtrusion)
gle_Lathe.csd
(an example of gleLathe opcode)
gle_Helicoid.csd
(an example of gleHelicoid opcode)
gle_PolyCone.csd
(an example of glePolyCone opcode)
gle_PolyCylinder.csd
(an example of glePolyCylinder opcode)
gle_twistExtrusion.csd
(an example of gleTwistExtrusion opcode)
gle_taper.csd
(an example of gleTaper opcode)
gle_Toroid.csd
(an example of gleToroid opcode)
gle_Spiral.csd
(an example of gleSpiral opcode)
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