VERSION
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STUFF AND FEATURES
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CsoundAV Version 0.0432
(March 2005) |
Some bug fixes and integration of new opocodes of the canonical... |
CsoundAV Version 0.0431
(March 2003) |
This is an experimental version that should allow to use native ASIO
with card with a number of channels different for input and output. Only
inch opcode is allowed in this case (no in, ins, inq
etc.), and the user must set the new flag -+i followed by the
number of input channels to activate, besides flags -+P and -+I
(portaudio out and in). |
CsoundAV Version 0.043
(February 2003) |
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Now ASIO should work with most professional (i.e. 20, 24 and 32-bit) audio
interfaces in native mode (I tested it with MOTU 828 firewire card).
32-bit float format is allowed for realtime in/out with portaudio (by setting
-f flag), besides 16-bit integer format. So, supported realtime formats
are 16-bit integers and 32-bit floats (the latter is highly recommended with
interfaces capable of more than 16 bit, because of the huge quality improvement).
WARNING! True 24 bit is not supported yet by current Portaudio
ASIO version, so float samples are converted to 32-bit integer instead. When
this happens all goes OK, but the ASIO drivers of some cards could still
activate the 24-bit software converter. At present time, due to undefined
endianess handling of 24 bit-integers, highly distorted output could damage
your speakers and ears. So, low the volume of your amplifer to a minimum
when testing ASIO for the first time, and increase it slowly to hear
if all is OK.
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In the "Realtime File Output" area of the main window (hard-disk recording
of realtime session), now the files written are true .wav files, not headerless
raw files with .wav extension as in previous versions (you have to set -R
flag, in order to rewrite header) . Also support of 32-bit float is allowed
for recording when setting -f flag with portaudio output.
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Now portaudio displays correct amplitudes of the events on the console.
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vcopy_i copies a table to another table at i-rate
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FLslidBnkGetHandle and FLslidBnkSet allow to reset the values
of a slider bank (created with FLslidBnk) according to an array of
values stored into a table.
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Installation distributions, with examples.
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CsoundAV Version 0.04
(December 2002) |
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Portaudio support. This means also ASIO multichannel support,
and low latency with all cards that support ASIO.
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Mouse opocdes with OpenGL: GLmouseXY, GLmouseButton and
GLmouseScroll
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Loading/saving tables to disk: ftsave, ftload, ftsave_k and
ftload_k
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If the string "BROWSE_FILE" is set for a filename (in any opcode that get
file names, such as soundin, diskin, ftsave, ftload etc.), a file browser
dialog-box will appar, allowing the user to choose corresponding file at
performance time.
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OpenGL API wrappings: glStencilFunc, glStencilOp and
glClearStencil
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OpenGL viewport opcodes: GLsetViewport, GLgetScreenInfo_i, GLgetScreenInfo
and GLsetMouseCursor
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Many bug fixed
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CsoundAV Version 0.03
(April 2002) |
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New type of variables: t-rate that works at frame-rate. This
avoid to confuse frame-rate variables with control rate variables. All
OpenGL opcodes have been modified to accept arguments having this rate.
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Comparison and logical operators at t-rate (>, >=, <, <=,
&&, || etc.)
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All scalar math operators operating at t-rate now can be used in expressions
with traditional infix notation (-,+,*,/,^, sin(texpr), pow(texpr) etc.
instead of GLsum, GLmul, GLdiv, GLsin, GLpow etc.). Also assignment operators:
= and init
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Modification of opcode GLif, GLelse, GLend_if opcodes, that now accept
comparison and logical expressions as input.
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New modifiers of flow of control of graphical engine: GLwhile, GLend_while,
GLdoWhile, GLend_doWhile opcodes
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OpenGL Height fields: GLhf and GLtexHF opcodes
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Support of the OpenGL-based "GLE Tubing and Extrusion
Library": glePolyCylinder, gleSetJoinStyle, gleGetJoinStyle,
gleSetNumSides, gleGetNumSides, gleTextureMode, glePolyCone, gleExtrusion,
gleSuperExtrusion, gleTwistExtrusion, gleTaper, gleSpiral, gleLathe, gleHelicoid,
gleToroid, gleScrew, gleBuildNormals opcodes
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2D bitmap and vectorial text font support: GLUTprints opcode.
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Python extensions by M.U.Puxeddu (experimental). See corresponding
documentation at Puxeddu's web site for more information.
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Some modifications to make FLscroll and FLbox opcodes to allow image display
and skins.
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Widget labels can contain newlines (thanks to Puxeddu's Python extensions)
by using {{multiline string}}
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GUI Console addition: volume adjuster, now GUI console can be quitted by
typing the ESC key.
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A lot bug fixes
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Due to syntax changes (t-rate) old orc/sco containing OpenGL-related opcodes
could be incompatible with this CsoundAV version
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Synchronized with canonical version 4.19
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CsoundAV Version 0.01 (January
2002) |
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Name has changed into CsoundAV
(AV standing for Audio-Video; before it was called
DirectCsound).This is a major release change. It now supports graphical output,
based on OpenGL. It is present a numerous family of opcodes related to OpenGL
API. An additional engine (alongside normal audio engine) is provided to
support realtime graphics in both 2 dimensions and 3 dimensions. All graphic
opcodes are intended to be beta-versions (the realtime camera capture feature
is alpha and works only on Win98, not on Win2000 at present time). Graphic
engine design could change to be improved in the future.
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Graphic engine setup-related opcodes: GLfps, GLpanel, GLpanel_end, GLinsert,
GLinsert_i, GLfullscreen, GLredraw, GLclearWhen, GLwaitInitStage,
GLratio
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Low-level OpenGL API-wrapping opcodes: glVertex3, glClearColor, glColor,
glColor3, glMatrixMode, glOrtho, glClear, glBegin, glEnd, glLoadIdentity,
glPushMatrix, glPopMatrix, glTranslate, glRotate, glScale, glEnable, glDisable,
glHint, glLight, glLightv, glLightModel, glLightModelv, glLineWidth, glBlendFunc,
glMaterial, GLshininess, glShadeModel, glBindTexture, glTexCoord2, glCullFace,
glFrontFace, glPixelTransfer, glPixelMap, glDrawBuffer, glNewList, glEndList,
glCallList, glTexEnvi, glTexEnvfv, glTexGeni, glTexGenfv, glEnableClientState,
glDisableClientState, glVertexPointer, glNormalPointer, glColorPointer,
glIndexPointer, glTexCoordPointer, glEdgeFlagPointer, glArrayElement,
glDrawElements, glDrawArrays, glLoadMatrixv, glMultMatrixv, glLoadMatrix,
glMultMatrix, glFrustum, glClipPlane, glEvalCoord1, glEvalCoord2, glEvalMesh1,
glEvalMesh2, glMap1, glMap2, glMapGrid1, glMapGrid2
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middle-level and glu-related opcodes: gluPerspective, gluLookAt,
gluNewQuadric, gluSphere, gluCylinder, gluDisk, gluQuadricDrawStyle,
gluQuadricNormals, gluQuadricTexture, gluTessBeginPolygon, gluTessEndPolygon,
gluTessBeginContour, gluTessEndContour, gluTessVertexv, gluTessVertex,
gluNewNurbsRenderer, gluBeginCurve, gluEndCurve, gluBeginSurface, gluEndSurface,
gluBeginTrim, gluEndTrim, gluNurbsCurve, gluNurbsSurface, gluNurbsProperty,
gluPwlCurve
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High-level OpenGL opcodes: glutSphere, glutTorus, glutCube, glutDodecahedron,
glutOctahedron, glutTetrahedron, glutIcosahedron, GLloadTexture,
GLwavefrontModel, GLtexCube, GLtexSquare, GLtexCircle, GLtext3d, GLfont3d
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Flow of control for graphic engine: GLfor, GLfor_end, GLif, GLelse,
GLend_if
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Frame-rate math operators: GLsum, GLsub, GLmul, GLdiv, GLmod, GLint, GLfrac,
GLrnd, GLbirnd, GLabs, GLexp, GLlog, GLsqr, GLsin, GLcos, GLtan, GLasin,
GLacos, GLatan, GLsinh, GLcosh, GLtanh, GLlog10
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Frame-rate vector operators: GLvadd, GLvmult, GLvpow, GLvexp, GLvaddv,
GLvsubv, GLvmultv, GLvdivv, GLvpowv, GLvexpv, GLvcopy, GLvmap, GLvlimit,
GLvwrap, GLvmirror
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Frame-rate signal generators: GLtab, GLtabw, GLvtab, GLvtabw, GLphasor,
GLoscil, GLoscili, GLmetro, GLvphaseseg
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Video-related: GLopenVideoFile, GLvideo2tex, GLvideoCapture
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Bitmap (pixmap) Image processing: img2GLtex, imgGain, imgConvolve
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New widget (a bank of sliders): FLslidBnk (cool for creating a GUI
with hundreds of controls in short time).
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Widget Panels now support bitmap images as background, that can be tiled,
to enhance look of your favourite csd.
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New fashion of buttons, enhanches look of your csd.
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New widget-related opcodes: FLcolor2, FLsetImage, FLsetOverlay,
FLtextSize
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lposcinta added (see lposcint)
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It is possible to exit the CsoundAV program directly by calling the opcode
exitnow
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It is possible to turn off a score note at any moment with turnoffk
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It is possible to access zak space for read, directly inside
expressions, by using functions zr(isig), zr(ksig) and zr(asig)
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It is possible to access tables for read, directly inside expressions, by
using opcodes tbXX_init, and functions tbXX(isig), tbXX(ksig)
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Rate converters in function fashion: k(isig), a(ksig), g(ksig),
tabk2g, set_g_del
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Data output of spectral opcodes (i.e. spectrum etc.) can actually
be accessed and used by k-rate opcodes spec2tab, and you can get
information about w-signal with specinfo
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Send a single trigger signal to different outputs, according to a user-defined
scheme with splitrig opcode
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Record k-rate signals into tables and playback them with tabrec
and tabplay opcodes
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vphaseseg opcode is similar to vlinseg, but allows to traverse
each point (each point value is actually a vector of values) with a non-linear
timing path (one-dimensional Hyper-Vectorial Synthesis), by providing a phase
as input.
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timedseq opcode allows to traverse a sequence of multi-parametrized
events (that can be similar to score notes) with a non-linear timing
path, by providing a phase as input.
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changed opcode return a trig signal that informs when a k-rate signal
has changed.
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system opcode allows to forward commands to shell from within Csound.
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Environment variables (SFDIR, SADIR etc.) can be set direcly from the GUI
window by means of a new special button
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Synchronized with Public Csound version 4.17
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A lot of bugs fixed (but probably new ones will rise).
Known bugs: Double version of both GUI and Console executable crash with
sfload opcode. I don't know the actual cause of the bug at present time.
It seems to be due to csound parser and/or inserter. However soundfonts
run ok with 32-bit GUI and Console versions. |
DirectCsound
Version 5.10
(March 2001) |
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CsoundAV implements GUI-widget opcodes to control synthesis parameters in
realtime. Such opcodes have been written using the ultra-fast and multi-platform
FLTK library. Both console and windows version support such
opcodes. The introduction of FLTK (and, in the near future, of
OpenGL) opens a new era for Csound, that will support both
graphic and sound.
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GUI containers: FLpanel, FLpanel_end, FLscroll, FLscroll_end, FLtabs,
FLtabs_end, FLgroup, FLgroup_end, FLpack, FLpack_end
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GUI valuators: FLslider, FLknob, FLroller, FLtext, FLjoy, FLcount
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GUI widgets: FLbutton, FLbutBank, FLbox, FLvalue, FLprintk, FLprintk2
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Opcodes that modify widget apparence: FLcolor, FLlabel, FLsetVal_i, FLsetVal,
FLsetColor, FLsetColor2, FLsetTextSize, FLsetTextColor, FLsetFont, FLsetTextType,
FLsetText, FLsetSize, FLsetPosition, FLhide, FLshow, FLsetBox, FLsetAlign
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General widget-related opcodes and snaphsot support: FLrun, FLsetsnap,
FLgetsnap, FLsavesnap, FLloadsnap
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Synchronized with canonical Csound version 4.12
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Some bugs fixed
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DirectCsound
Version 5.00
(January 2001) |
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BITMAP IMAGES can be used to generate scalar and vectorial control signals:
opcodes bmopen, bmtable, bmtablei, bmoscil, bmoscili, rgb2hsvl, rgb2hsvl_i,
bmscan and bmscani
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FRACTALS: Mandelbrot set can be used to generate control signal, opocde
mandel
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VECTORIAL OPERATORS: now it is possible to apply mathematical operations
to vectorial signals: opcodes vadd, vmult, vpow, vexp, vaddv, vsubv, vmultv,
vdivv, vpowv, vexpv, vcopy, vmap, vlimit, vwrap, vmirror
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VECTORIAL SIGNAL GENERATORS: opcodes vlinseg, vexpseg, vrandh, vrandi
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VECTORIAL MODIFIERS: opcodes vport, vecdelay
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Control rate variable delay: opcode vdelayk
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CELLULAR AUTOMATA: vcella opcode generates a vectorial signal based
on CA algorithms.
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Additive synthesis oscillator bank: adsynt2 opcode is designed to
receive vectorial control signals.
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GLISSANDO GENERATORS: opcodes lineto and tlineto
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TRIGGER METRONOME: opcode metro
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MICRO TUNING: opcodes cpstun and cpstuni
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Synchronized with canonical Csound version 4.10
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32 bit and 64 bit floating-point versions provided, both in console and GUI
fashion.
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Many bugs fixed (other ones could arise, however, due to the radical changes
of last canonical versions)
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DirectCsound
Version 4.65
(June 2000) |
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Sequence-related opcodes: seqtime and trigseq
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Random curve opcodes: jspline and rspline
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Tables of vectors read/write access: vtable, vtab, vtablew, vtabw
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Common musical converters: octave( ), semitone( ), cent( ), db( ).
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new version of SoundFont2 support, hugely fixed now it should operate OK
with most sf2 files. Cubic interpolation now available.
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Synchronized to canonical version 4.05
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Many bugs fixed
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Both GUI and console versions now available
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DirectCsound
Version 4.5
(March 2000) |
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SoundFont2 support: sfload, sfplist, sfilist, sfpassign, sfpreset,
sfplay, sfplaym, sfinstr and sfinstrm opcodes
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Random generators: random, randomi and
randomh opcodes
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User-defined random distributions: GEN40, GEN41, GEN42 subroutines,
Dusrnd, urd, Cusrnd opcodes
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"Natural" and "analog" vibrato generators: vibrato, vibr
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"Analogizing" opcodes: jitter, jitter2
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"edit orchestra" and "edit score" buttons on the GUI interface
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many bug fixes
|
DirectCsound
Version 4.00
(January 2000) |
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CsoundAV 4.0 is a pure Win32 program, while previous versions were console-based
programs
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It now provides a GUI interface
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Display and hard-disk recording can be suppressed/activated during the
performances
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Command line arguments can be typed directly in the corresponding dialog
box when the executable is run without arguments
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Performance sessions can be terminated without exiting from the main program.
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It is possible to drag/drop a .csd file to the main window of CsoundAV
to run it directly.
|
DirectCsound
Version 3.04
(December 99) |
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Sinchronized to standard version 4.01
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Several bug fixes mainly regarding DirectX, DirectSound3D and EAX 2.0
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Available a version compiled with the ultra-fast INTEL compiler for Pentium
II and faster processors
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New opcodes: loopseg and lpshold
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DirectCsound
Version 3.01
(October 99) |
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Support for orchestra without score (for realtime sessions). When no score
file name is given as command line argument CsoundAV automatically creates
a dummy score containing "f0 86400" that allows 24 hours of realtime performance.
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Rasmus Ekman's schedkwhen and new Jens Groh and Peter
Neubäcker opocodes nalp and phasorbank. (All these opcodes
are not tested).
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.csd file bug fixed
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other minor bugs fixed.
|
DirectCsound
Version 3.0
(October 99) |
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Windows DirectSoundCapture support (-+C flag). Low latency audio input
(for those audio cards that support it in native mode).
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Windows DirectSound support of secondary buffers (-+S
flag. This makes DirectCsound compatible with more Windows platforms).
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Support realtime three-dimensional audio (surround audio with some
audio cards): Microsoft's DirectSound3D and Creative's
EAX 2.0
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Windows DirectSound3D support. New opcodes: Init3dAudio,
Out3d, DsListenerPosition, DsListenerOrientation, DsListenerRolloffFactor,
DsListenerDistanceFactor, DsListenerSetAll, DsMode, DsPosition, DsMinDistance,
DsMaxDistance, DsConeAngles, DsConeOrientation, DsConeOutsideVolume, DsSetAll,
DsEaxSetDeferredFlag, DsCommitDeferredSettings.
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Creative's EAX 2.0 support: New opocodes: EaxListenerEnvironment,
EaxListenerEnvSize, EaxListenerEnvDiffusion, EaxListenerRoom, EaxListenerRoomHF,
EaxListenerDecayTime, EaxListenerDecayTimeHfRatio, EaxListenerReflections,
EaxListenerReflectionsDelay, EaxListenerReverb, EaxListenerReverbDelay,
EaxListenerRoomRolloff, EaxListenerAirAbsorption, EaxListenerFlags,
EaxListenerAll, EaxSourceDirect, EaxSourceDirectHF, EaxSourceRoom,
EaxSourceRoomHF, EaxSourceObstruction, EaxSourceObstructionRatio,
EaxSourceOcclusion, EaxSourceOcclusionRatio, EaxSourceOcclusionRoomRatio,
EaxSourceRoomRolloff, EaxSourceAirAbsorption, EaxSourceOutsideVolumeHF,
EaxSourceFlags, EaxsourceAll
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Termination action in response of a MIDI 0xF5 message (which
at present time is not used for any other purpose). So to terminate a realtime
session of DirectCsound is sufficient to send a 0xF5 byte via MIDI. This
help with shells, and makes useless to focus Csound console and to press
Ctrl-C. VMCI Plus 2.01 supports this feature.
|
DirectCsound
Version 2.90
(September 99) |
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Synchronized with standard version 3.58
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Gen functions now can generate tables having non-power-of-two length,
by giving a negative length value.
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poscil now can accept negative frequency values, and a-rate values
both for amplitude and frequency, so both AM and FM are allowed using poscil.
Also, differently by oscil family, they allow non-power-of-two length tables.
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tab and tabw opcodes, faster than table and tablew, accept
non-power-of-two length tables.
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phasor now supports a much more precise phase generation, as phase
is stored into a double internal variable instad than float (like poscil
family). This removes some imprecision and distorsion when writing
and reading long tables.
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Added latest opcodes of Peter Neubaecker and Jens Groh (though
must be tested).
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wguide1 and wguide2 now accept both k and a-rate arguments
for frequency, in order to eliminate distorsion in vibratos and glissandos.
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DirectCsound
Version 2.80
(July 99) |
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New opcodes: foutk, fouti, foutir, fiopen, fin, fink, fini to handle
binary and text files in/out.
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DirectCsound
Version 2.70
(March 99) |
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syncronized with canonical Csound ver. 3.52
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String p-field allowed in score with reference to the following opcodes:
adsyn, pvoc, soundin, diskin, lpread, convolve etc. can now receive string
argument by a note in score
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no more noises or repeats of last chunk of samples at the end of a realtime
session.
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some bug fixed
|
DirectCsound
Version 2.6
(February 99) |
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new score opcodes: { } (nested loops), F (score table creation)
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new score macro arithmetic operators: T (score table access), R
(random numbers), ^ (power), % (modulus)
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Nested macros. The syntax of macros with arguments has changed a bit : now
comma character must be used in order to separate arguments instead
of '#' character .
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During each csound session a file named orc.srt containing orchestra
macro expansions is created, in order to find bugs when using macros.
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New orc opcodes: resony
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some bugs fixed
|
DirectCsound
Version 2.5
(January 99)
|
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This version is synchronized with canonical Csound 3.494 (all opcodes, macros,
score math, etc.)
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unified orc/sco files are now enabled (with a little modification with
respect of that of canonical version). These files can contain the execution
flags too. To run an unified file simply drag it to the csound.exe file icon
(the file msut have .csd extension). These files use the M.Gogins syntax:
see test.csd as an example.
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New opcodes: "fout", "vincr", "clear" and "fold"
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Midi Program Change messages and Pitch Bend are now implemented in realtime.
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Operator "^" allows power raising in score macro arithmetic.
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Many bugs fixed.
-
Opcodes renamed to stay synchronized with canonical version:
kon -> midion
kon2 -> midion2
physc1 -> wguide1
physic2 -> wguide2
iwrap -> wrap
imirror -> mirror
trig -> trigger
|
DirectCsound Version 2.1 (September
98) |
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Now Csound language allows subroutine calls! (opcodes "icall" "dicall"
"micall" "dmicall" "kargc" "kargt" "argc" "argt" "artrnc" "artrnt" "krtrnc"
"krtrnt")
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better DirectX realtime audio with flag -+*
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new opcodes: "foscili2" "cpstmid"
-
some bugs fixed
|
DirectCsound Version 2.0
(June 98) |
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Implements Win32 DirectSound routines in audio output. This drastically reduces
latency delay!! At last it is possible to play Csound with a piano-like style
as it would be a hardware synthesizer. Fast Pentium II processors are
recommended.
-
All opcodes and features of standard 3.482 version now implemented
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Covers all opcodes and features of RTsound 1.9xx
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"flanger" opcode
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"intrpol", "kntrpol" and "antrpol" opcodes interpolate two input
signals
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"logbtwo(x)" the inverse function of powoftwo
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"slider32", "slider64", "slider32f", "slider64f", "slider16b14", "slider32b14"
opcodes
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"GEN23" gen-function reads numeric values from an external ascii
file
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"GEN24" gen-function reads numeric values from another allocated
unction-table and rescales them according to the max and min values given
by the user
|
RTsound 1.902 (feb.98) |
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"intrpol" "kntrpol" "antrpol" opcodes
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"GEN 23" function table generator
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midifile timing bug fixed
|
RTsound 1.903 (mar.98) |
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"Xslider32X" and "Xslider64X" opcodes
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removed all standard MIDI control handling except than sustain pedal (contr.N.64)
so up to 127 controllers for each MIDI channel are avalaible for custom realtime
control.
|
RTsound 1.901 (feb.98) |
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'-L' flag now operates with realtime console keyboard input (only).
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"powoftwo( )" function now allows negative values (see
op_manual.txt)
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"logbtwo()" function (see op_manual.txt) added.
|
RTsound 1.9
(jan. 98) |
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RTsound now allows realtime WAVE IN operations on Win95 (of course in parallel
with WAVE OUT). Plug your sound card to an external mono or stereo sound
source (for example a couple of microphones), and use the huge Csound power
to transform it!
-
All opcodes of standard 3.47 version now implemented.
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Now you can use uppercase letters and "_" (underscore character)
for variable names, hugely improving orchestra readability.
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Character "\" can be used to split an orchestra line, and can be followed
by a comment ";"
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New MIDI OUT opcodes: "midiin", "midiout", "kon2", "nrpn",
"mdelay"
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New filter opcodes: variant resonant lowpass filter "vlpres"
-
New oscillator algorithms allow more precise frequency control ("posc"
), and can vary table read margins at k-rate
("lposc","lposcint")
-
short exponential segments now work well at a-rate with opcode "aexpseg"
-
New MIDI IN opcodes ("midiin") and fast bank-of-sliders management
with "slider8", "slider16", "slider8f", "slider16f", "islider8",
"islider16" opcodes
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fast power of two function "powoftwo( )"
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release 1.8
(sept. 97) |
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MME WAVE OUT in parallel with FILE OUT. You can now record directly to hard
disk in digital domain your realtime performance! (You must have a fast hard
disk driver to use this feature).
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Now, when flag '*' (yielding control to system for better multitasking) is
set, Csound Win32 process is set to Realtime priority class. This make Csound
to have precedence over most other concurrent processes, enhaching realtime
performance.
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Resonant lowpass filter (lpres) and layering filters opcodes (tonex, atonex,
lpresx) which can serialize more filters, giving a more sharp cutoff and
increasing performance speed and code readability.
-
fof3 opcode now lineary interpolates audio samples to produce a very better
sound quality.
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sample table related functions (GEN1 and GEN22): ftlen2(), nsamp() and
ftsr().
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printk2 (for printing realtime sliders changes)
-
general purpose physical modeling algorythms are now implemented as opcodes
("physic1" and "physic2")
-
Plug-in DLL library of Perry Cook toolkit with several physical model algorythms,
plus support for external opcode libraries (coded by Michael Gogins).
-
several bug fixes remarkably in midi IN and OUT (for example midi channels
now are 1-16 instead of 0-15; now MIDI OUT timing should be OK)
|
release 1.731 |
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New MIDI IN controller UGs. The same as midicXX opcodes but now they can
be activated by a score i statement without Csound crashes. These UGs are
: ictrl7, ctrl7, ictrl14, ctrl14, ictrl21, ctrl21. A new argument
allow the user to define the MIDI channel apart from the instrument
number.
-
Initialization of controllers now can be set to any value (it can different
from the minimum value set in midicXX and ctrlXX. Opcodes
initc7, initc14, initc21).
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loscil2 opcode uses 16-bit integer function table (see GEN 22) for
storing samples. Very useful for LONG samples.
-
fof3 opcode, the same as fof2, but reads 16-bit integer samples from
tables generated by GEN22.
-
GEN22 is identical to GEN01 except that stores 16-bit samples in RAM
keeping 16-bit integer format. This halves RAM need. Very useful for LONG
samples.
|
release 1.72 |
-
Command line can now be included in a file ('-/' flag). Very useful
using Win95 long names, when command line is more long than 138 characters
allowed by DOS.
-
ftlen2() function now can return non-power-of-two length of deferred
tables created with GEN1.
|
release 1.71 |
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Realtime MIDI OUT UGs: "ion" "ioff" "iondur" "iondur2" "moscil" "kon"
"ioutc" "koutc" "ioutc14" "koutc14" "ioutpb" "koutpb" "ioutat" "koutat" "ioutpc"
"koutpc" "ioutpat" "koutpat" "mclock" "mrtmsg".
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All these UGs can run in parallel with MIDI IN and WAVE OUT
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MIDI-activated note-duration extension capabilities by means of new
"xtratim" opcode. New "release" opcode allows the user to make
complex ADSR envelopes if uses "release" in pair with "xtratim"
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Optional replacing of WAVE OUT operations with a timing function during realtime
performances. This enhances timing precision when using MIDI OUT UGs, but
suppresses AUDIO out. This also hugely reduces program overhead, freeing
the most part of CPU's resources when Csound is running, and enhances
multitasking (flag '-Y').
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Optional yielding control to Windows during realtime DAC performance. This
reduces program overhead, freeing a big part of CPU's resources when Csound
is running, and enhances multitasking (flag '-*').
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some bug fixing and code enhancement
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now dialog boxes appear when a WAVE or MIDI device error incurr.
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In realtime operation '-o' and '-M' are now redundant when using '-q'
and '-K' flags.
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'-q' (WAVE OUT) '-K' (MIDI IN) and new '-Q' (MIDI OUT)
flags can handle optional numeric arguments. If these numeric arguments are
not present, console messages appear. These messages ask the user to type
in the corresponding device id.
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Now, when using -O flag, console text output suppression is active
after orchestra and score compilation, allowing to view syntax errors.
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New UGs included in John Fitch version 3.46 (PVOC fixed, HRTF fixed,
FOG, DISKIN and MIDI pitch-bend related).
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release 1.5 |
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More than 50% improved processing speed (more poliphony!).
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arbitrary sr allowed from 5000 hz to 44100 hz for soundcards that support
it (such as SB16 and AWE32 family).
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drastically reduced realtime latency delay by reducing buffer length and
consequently more interactive realtime operations when using rounded sr and
kr (such as for example sr=32000 or sr=40000 and kr=100)
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executable file length considerably reduced.
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New UGs: midi realtime control with up to 21 bit precision ("midic7",
"midic14" and "midic21" UGs). These new UGs also support optional table
indexing
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New UGs: "mirror" and "wrap" for clipping and modeling krate
or audio signal in several ways.
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new flag for suppressing all console text output for better realtime
performance.
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new flag for not waiting a keypress on exit
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flag "-B" is automatically calculated on "-b" value so it is
now redundant.
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some bug fixing (such as the read-only attribute in output wave files when
processing non-realtime operations).
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new flag for graphic display of tables with Wcshell by Riccardo Bianchini
(graphic of tables is saved in binary format).
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release 1.0 |
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Allows realtime midi input from Windows standard MIDI devices
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Allows to define the number of output WAVE buffers
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Allows to define virtual console of up to 2050 lines of text output (obviously
through a scrolling window)
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Recognizes all installed Windows MIDI input and WAVE output devices and,
if these are more than one, it prompts the user for the device number
desired.
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Includes my "soundin2" new UG allowing interpolated and continuous
pitch-shift reading of a soundfile. This UG also takes care of in/out sr
difference during the processing (see soundin2.txt and soundin2.src
files).
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Includes all official John Fitch et al. 3.46 UGs, upgrades and fixes (see
UG_ver34.txt and UG_ver35.txt files)
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Includes all Robin Whittle's UGRW1 & UGRW2 UGs (see ugrw1.txt and ugrw2.txt
files).
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Allows full 16 bit stereo output up to 44100 Hz in realtime.
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