; sine wave for the oscillator bank ;f1 0 32768 10 1 ; might be any other waveform of course ;f2 0 32768 10 5 2 1 0 1 ; note for 41 CA transition tables : ; max value = 3+3+3=9 -> fill 10 table locations ; with values 0 to 1. Skip normalisation (p4 negative) ; for float1 CA tables use any ftable of any size BUT normalized in (0,1) ; last 6 zeroes not actually used ; but you must fill the table up to the next pow. of 2 ;f5 0 16 -2 0 0 2 0 3 2 1 2 3 2 0 0 0 0 0 0 ;f6 0 32 -2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ;f7 0 32 20 6 ;i1&i4:initialiser ;p3 = dur(0) ;p4 = number of cells/oscillators ;p5 = cell init table ;p6 = phase init table ;i2&i5:automata ;p4 = time period for next iteration ;p5 = transition rule table ;i3&i6:additive synth ;p4 = maximum allowed amplitude ;p5 = lowest frequency ;p6 = freq. mapping mode ; (1:additive, 2:geometric, 3:exponential) ; more info in the orchestra code ;p7 = strecht factor ;41 CA examples. ;i1 0 0 32 6 7 ;i2 0 200 .1 5 ;i3 0 200 10000 100 2 1.3 s ;image 1 ;f5 0 16 -2 0 0 2 0 1 2 1 3 0 3 0 0 0 0 0 0 ;f6 0 32 -2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ;f7 0 32 20 6 ;i1 0 0 32 6 7 ;i2 0 200 .1 5 ;i3 0 200 10000 100 1 1 s ;image 2 ;f5 0 16 -2 1 1 1 3 1 1 0 3 0 1 0 0 0 0 0 0 ;f6 0 32 -2 0 0 0 1 2 0 0 0 1 0 0 0 0 0 0 2 2 0 0 3 0 3 3 0 0 3 0 0 0 0 0 0 ;f7 0 32 20 6 ;i1 0 0 32 6 7 ;i2 0 200 .1 5 ;i3 0 200 10000 100 1 .3 s ;"flying transients" f1 0 32768 10 2 1 3 f5 0 16 -2 0 2 0 1 2 0 0 3 3 1 0 0 0 0 0 0 f6 0 128 -2 0 3 0 0 0 2 2 0 1 0 0 2 1 0 0 3 2 0 2 0 0 1 1 0 0 1 0 0 3 0 0 1 0 0 2 0 0 3 0 1 2 1 0 3 1 0 0 1 0 0 3 0 0 0 2 2 0 1 0 0 2 1 0 0 3 1 2 0 3 3 0 1 0 1 0 1 2 0 3 2 1 2 1 0 0 0 0 0 2 3 1 0 0 0 1 0 1 0 0 1 1 0 0 2 0 0 3 1 0 2 0 1 0 2 0 1 2 0 0 1 2 1 0 1 2 0 0 1 f7 0 128 20 6 i1 0 0 128 6 7 i2 0 5 .08 5 i3 0 5 100000 110 3 1.029302236643 s ;"cellular vox" ;f1 0 32768 10 1 ;f5 0 16 -2 0 1 0 0 1 0 2 3 0 2 0 0 0 0 0 0 ;f6 0 32 -2 0 1 0 0 0 0 0 1 0 2 0 1 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 2 0 0 0 1 ;f7 0 32 20 6 ;i1 0 0 32 6 7 ;i2 0 10 .15 5 ;i3 0 10 50000 80 1 1 s ;"metallic cloud" ;f1 0 32768 10 1 ;f5 0 16 -2 0 1 1 2 3 1 0 2 3 1 0 0 0 0 0 0 ;f6 0 64 -2 0 1 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ;f7 0 64 20 6 ;i1 0 0 64 6 7 ;i2 0 6 .05 5 ;i3 0 6 50000 40 2 1.21 e ;float1 CA examples. ; All the tables should be normalized in (0,1), NOT in (-1,1) ;otherwise compensate for the offset in the orchestra f5 0 256 7 0 128 1 128 0 f6 0 32 2 0 0 0 0 0 0 2 0 0 0 0 1 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 f7 0 32 20 6 i4 0 0 32 6 7 i5 0 200 .05 5 i6 0 200 10000 100 1 1.3 e e